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L' Effet Pommier 3
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L'Effet Pommier - Volume 03.iso
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Graphismes
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3D
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POV-Ray 3.0B5a PPC
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POV-Ray 3.0B5a
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POVSCN.Scenes
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POVSCN
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LEVEL3
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FISH13
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FISH13.POV
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1995-12-13
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1KB
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// Persistence Of Vision raytracer version 3.0 sample file.
// gamma devised to approximate the illustration in Ray Tracing Creations II
#version 3.0
global_settings { assumed_gamma 1.5 }
//----------- fish out of water ----------- 3/10/92 miller
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "glass.inc"
#include "fish.inc"
#include "world12.inc"
#include "stem1.inc"
camera {
location <-5, 0, -105>
direction <0, 0, 1.5>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <-5, -5, 0>
}
//-------light
light_source { <200, 100, -100> White }
//-------light
light_source { <1000, 500, 400> White }
object { fish rotate -30*y }
object { world12 }
object { stem1 scale <3, 3, 3> rotate <0, 0, 0> translate <80, -25, 150> }
object { stem1 scale <1.5, 1.5, 1.5> rotate <0, 80, 0> translate <70, -25, 90> }
/*-------------- SWAMP WATER ----------------------------*/
object {
Cube
scale <10000, 1, 500>
translate -25*y
texture {
pigment { color red 0.0 green 0.07 blue 0.0 }
finish {
reflection 0.45
ambient 0.15
diffuse 0.6 phong 1.0 phong_size 80
}
normal {
ripples 0.7
frequency 0.08
translate <0, 0, 0>
}
}
}